Democracy: The Great Disappointment

Democracy. The word itself has a righteous ring to it, an appeal to the good of humanity, of redemption, of hope. So in that way it’s unfortunate that should we get inspired enough to vote, we get herded into a hybrid changing room/vending machine, press a button, and the illusion is broken. No balloons drop from the ceiling, you don’t even get any candy.  What a fucking disappointment.

The reality is that democracy is only dramatic and heroic in the context of some brutal dictatorship, an evil oppressive regime. Every other time its about as cinematic as going to pick up your laundry from the cleaners and being told that it’s not there, and you leave feeling empty, and slightly used. Read more

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3 Brief Theories on Story Creation

I’m reading Story by Robert Mckee, and I think he’s confused the creation process with the deconstruction process.  Just because you’re good at demolition doesn’t mean you can build something.

But maybe the most valuable learning involves creating the theory as you go along.  So I’m scrapping the dogma and creating my own theories on story creation.  Here’s 3 concepts that feel right to me.  Feel free to try it on, but I’m of the opinion you’ve got to make it your own before it fits.

  1. The only way to bring a unique emotion into reality is to have someone experience it themselves.  This is done by taking facts and stringing them together to create emotional moments, and then stringing those together until you achieve the right amount to create the one unique emotional moment you’re looking for.  If your story doesn’t have at least one unique, emotional moment, it’s probably just a series of facts (Murder, Shouting, Crying, Shock) and ultimately, not worth telling.
  2. It takes more time to create a good short story than a long story. Therefore don’t seek to create a short focused piece during the learning process.  Create long stories that combine too many ideas, and then eliminate, bit by bit.
  3. To generate internal conflict, take a character with 2 core characteristics and put them in a situation where they must sacrifice one for the other.  For example, “the desire for revenge” vs. “safety of a loved one”, or ambition vs. ethics.  All decisions are about sacrificing one thing for another, but the really tough ones are those which involve two things we don’t want to part with.
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Amputation: The Finishing Touch of a Creation

I was trying to draw a picture of the creative process and worked out a few theories.

First, consider the creative process as a race. On one side you have the beginning, the inception of the work, and on the other the completion. In the middle you have pain, to get from the start to the finish requires plowing through this pain.

amputation 1
But there is something unsettling about this. By this representation you accept that art is pain, and that completion is simply a matter of becoming accustomed to self torture and become resistant to it. This doesn’t work for me, I like art, I enjoy creating, and I’m not a masochist. I have no interest in desicrating something I love. Also, I feel if you’re just working on something to fight through the pain of doing it, the result doesn’t tend to be anything worthwhile. You do it to get it done, and then all you feel is the hollow victory of completion. This is creation through fighting pain. Read more

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Twitter Revolution

Twitter.  For inane chatter and revolution organization.

Contains graphic violence, found via http://twitter.com/#search?q=Tehran

[youtube=http://www.youtube.com/watch?v=u4vqWamoQgM&hl=en&fs=1&]

via http://iranelection.posterous.com/

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Oh My God

By Florentijn Hofman

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Thinking Like a Pig – Overthinking, Being Present

I eat like a pig.
I barely taste food, as soon as a morsel of dinner is on its way down my stomach I’m already shoveling more food into my gaping hole of a mouth.  There are no pauses in between, no time to taste ingredients, it’s all just one fluid mechanical process, resulting in hunger fulfillment.  To even try and slow down down feels forced, painful, like it’s unnatural not to consume everything in front of me in one huge gulp.

Thinking is the same as eating.  I have a thought, and before that thought is over I begin thinking about something tangentially related, and then something else, and on it goes into infinity.  Today I was in the shower, trying to focus exclusively on using soap, when suddenly, forcing it’s way into my brain, came the memory of the store keeper who sold it to me in Israel, taking out his calculator and showing me the price in US dollars.  And then, before this thought was extinguished I began mentally recording the experience for use in a blog post about overthinking.  This post.

Finally I was able to get myself refocused on reality, but it wasn’t long before I was spiraling back out into space.  It’s the same sensation as being stuck in the undertow at the beach, forever pummeled by waves.  And just as you’re getting your footing, CRASH, you’ve lost all balance and are pulled back under. Read more

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The Entrepreneur’s Dilemma.

First off a confession. I am not a good environmentalist.

I purchased a pillow today. A newly produced pillow which probably came from some pillow producing factory pumping pillow producing sludge into some pillow producing country. Immediately after doing so, I stepped onto the sidewalk and  ran into Brad, an advocate for Children International, and the conversation went something like this:

Brad: “Hey, have you considered giving to Children International?”

Me: “Yes but two problems…”

Brad: “Go on…”

Me: “Okay well, for one, I’m really really broke.”

Brad: (Looking down at my shopping bag) “I see you have purchased a pillow.”

Me: (Awkwardly) “Yes. This pillow is necessary for my survival.”

Brad: “…” Read more

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Self Imposed

For most of my life I I’ve believed I’m brilliant.  I guess it never really occurred that you might have to create something brilliant before you’re brilliant.   But I always felt I was unique enough that I must be brilliant.  And then walking the streets on a saturday night eating chocolate raisins out of a plastic container, it occurred to me:  What if I’m just some guy?

I thought how I might act differently, think differently, see things differently.   I thought, I have no reason to believe I’m brilliant.  There’s no way I could know that now.  And maybe you don’t get to tell yourself what you are.  Maybe you let yourself show you.

Challenging this self imposed identity felt oddly freeing.
Once you realize that preconceived notions about yourself are actually inhibiting you, its hard not to let go.

Maybe I’ll be free enough to be myself.

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Mandatory minimums are fucking bullshit.

My neighbor was a juror on a trial dealing with a really fucked up situation, that I won’t go into here, but lets just say he was the only one who didn’t want to crucify the defendant.  So they fought it out for 3 days and eventually he conceded defeat, after getting the charges cut in half.  Other than that, there was nothing he could do, the jury is not allowed to discuss sentencing, that’s the judges discretion.

Here’s where the problem begins.  Say you’re a juror intent on giving the defendant a fair punishment for his crime.  The system works like this:  The jury is fair in determining guilt, the judge is fair in determining sentencing.  The result is a just punishment proportional to the crime committed.  Unless you have mandatory minimums, in which case the whole concept of justice goes out the window.

Now the guilty party is subject to a completely inhuman and uncaring law which can not be bent, or flexed based upon circumstance.  The jury is not told if there are mandatory minimums at hand, because sentencing is not supposed to be their concern.  But as soon as you say there will be no human discretion in the sentencing process, it becomes absolutely the concern of the jury:  They are the only force capable of determining the proportionality of the punishment.

Deceiving the jury as to the Judge’s ability to affect punishment, is a contemptible act, violating the very principle by which American justice stands:  Fairness.
With mandatory minimums we’ve decided we will not be fair, and the whole justice process becomes a obfuscated orchistration with no other purpose but to make us feel good while we ignorantly perpetuate a flawed and dangerous sham.

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Art Games – Passage

I have just come across the world of art games, a tiny genre hiding among millions of time wasters, brain teasers, and violence simulators.  I’ve been waiting for games to transcend the category of entertainment and become something emotional, meaningful.  For the first time I’m actually experiencing just that.  Here’s what I’ve come across.

Passage is a game which is absurdly simple, in which something extraordinarily complex has been accomplished.  You move a pixelated character around a screen, until he gets old and finally dies.  It’s minimalist, short, and somehow deeply powerful.

The first time you play it you spend half the game bored, exploring, trying to find something interesting, and then at some point you realize your character is aging.  It’s interesting to experience the impact an aging avatar has on the player.  Most games are structure around an endlessly repeating game play mechanic, but if a character ages, decays, then eventually he must die.  Still, the first time playing this game there is an expectation that something will happen, there must be some purpose, some goal at hand.  Prepare to feel disappointment.  In the beginning you find a girlfriend who, if you approach her, will follow you for the rest of the game.  That’s it.  Your characters grow old, you explore the territory, and eventually, she dies, and then you die.  Pretty anticlimactic the first time around.
But the second time around, if you’re still interested in playing, there is room for experimentation.  Now that you know that nothing is going to happen, you can make your own goals, play the game without expectation, and that’s where things get interesting.

The third or forth time I was messing with the game, I decided I was going to go exploring, so I ditched the girl and went off, seeing how far I could explore the more cavernous region of the map.  Then I decided it was getting late in my life, and I returned to the beginning to find the girl.  I had to hurry, I was very old.  When I finally made it back as an old man, the girl was gone, instead there was just a simple gravestone, and after a few seconds of surprise on my part, my character died of old age.   Never have I felt such a massive emotional impact from a game before.  And no film is capable of presenting such a personal experience.  There were no prerendered cut scenes or preconceived dialogue.  It all happened in that moment.

I want to see more games like this.  Now I’m not sure if everyone can have as personal experience play a game like this, maybe I was just lucky.  But there is something here.

Game makers have long tried to create a film like experience through video games, and to them I have these words:  Stop.

Stop creating cut scenes.  Stop sandwiching story in between slices of action.  Stop trying to develop characters, construct multiple endings, multiple choice dialogue.   The medium of games is different than the medium of film.  We need to back up, and create something with fresh eyes.
Linear game play turns into story time interspersed with interactive gun battles.

Sandbox games tend to be no better, and no amount of clothes, house, car customization can make up for the fact that you’re essentially playing in someone else’s shoes, buy someone else’s rules.

Art games tend to be unique, pretty, clever, or some combination there of, but usually settle for amusing us rather than impacting us deeply.

I’m not interested in game design, playability, or game play mechanics.  Someone make a game that’s meaningful, that changes us.

Games should be personal experiences, where game play isn’t seperate from the story,, instead, gameplay is the story.  How we play must tell us something about how we are.

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